DragginMath: The Game Button

By design, DragginMath makes a point of waiting for you to tell it what to do. Then it lets you play around and experiment with different courses of action. But you might be in a hurry and want to know how quickly or efficiently you solved a problem.

You already know about the main Info ℹī¸ button in the upper left corner of the screen. And you may have noticed that it is often replaced with the Game 🕑 button. Tapping the Game 🕑 button raises a dialog that tells you three things:

  1. How many moves you made when working on the current problem.
  2. How many changes you made when working on the current problem.
  3. How many seconds between your first and last moves on the current problem.

A move is counted whenever you flick, drag, or double-tap. A change is a move that actually did something. For example, if you drag a node off to the side and then don’t do anything with it, that is a move, not a change. A change is anything that adds a step to History âŦ†ī¸.

Time is not measured from when you tap ↲, but from when you make your first move. Then time is measured up until your last move. After a move, you can look at things for as long as you like and the time counter does not change until you make another move.

Tapping the Game button means nothing about completion unless you want it to. For example, you can be partway through working on a problem and tap the Game button. Dismiss the dialog, do more work on the problem, then tap the Game button again. Do this as many times as you like, and the Game counters continue to accumulate.

The Game counters reset only when you start a new problem by tapping the Top Text.

If you aren’t interested in these measurements, just ignore the Game 🕑 button.